TechnologyThrough Technology, students use their creativity and imagination to design and make products that solve real and relevant problems within a variety of contexts which must consider both their own and others’ needs and values. By doing this, they acquire a broad range of subject knowledge and draw upon other subject disciplines such as maths, science and art. Students learn how to take risks, becoming resourceful, innovative, cooperative, curious, creative and capable. They are asked to evaluate both past and present design and learn how to develop a critical understanding of the impact that design has on daily life and the wider world. We believe that these are key skills which students can take with them later in life and which they can apply to other contexts and settings.  

Electronic Products

Food and Nutrition

Graphic Products

Resistant Materials



Year 7 Electronic Products


Learning Objectives

Students will be able to:


Activity 1


Develop drawing skills using Illustrator Tools.





Activity 2

Develop drawing skills using Illustrator Tools for laser files.


Activity 3

Be able to identify a number of electronic components.

Be able to hand draw some simple circuits.

Understand how these circuits work in real life.


Activity 4

Understand how the laser cutter can be used for manufacture.

Be able to use a pillar drill safely and sensibly.

Be able to explain the H&S issues involved in using the pillar drill.


Activity 5

Be able to transfer the hand drawn circuits into Circuit Wizard in order to create Visual Simulations.



Activity 6

Present research in a clear and logical manner.



Activity 7

Be able to prepare and construct a number of materials in a certain order to create a working product.


Activity 8

Be able to prepare and construct a number of materials in a certain order to create a working product.


Activity 9

Be able to research into a range of electronic products and explain what are the inputs and outputs for the products.